Evan Slagle
3D Artist
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Hello! My name is Evan and I'm an Artist! Well, not any type of artist though. I specialize in 3D art and digital design! Although, I like to create concept art from time to time using Photoshop... show more

Praises

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Work experience
Denius-Sams Gaming Academy
3D Environment and VFX Artist

One of twenty creative individuals selected to participate in yearlong program designed to teach leadership and management in the gaming industry. Created Roots of Sarkos while working within a simulated, professional environment. Roots of Sarkos is an asymmetrical, cooperative, 3D sidescrolling video game.

⦁ Modeling of 3D Environment assets within style parameters and polygon budget constraints.
⦁ Mapping and UV Layouts of models to allow for the placement of customized textures.
⦁ Creation of stylized particle FX using Unity’s Shuriken system.
⦁ Level Building within Unity to create the feel of the environment.
⦁ Exhibiting leadership skills while working within Agile methodology and the Scrum framework.

Software: Photoshop, Maya, ZBrush, Substance, XNormal, and Unity.


Vesbo
Graphic Designer

One of twenty creative individuals selected to participate in yearlong program designed to teach leadership and management in the gaming industry. Created Roots of Sarkos while working within a simulated, professional environment. Roots of Sarkos is an asymmetrical, cooperative, 3D sidescrolling video game.

⦁ Modeling of 3D Environment assets within style parameters and polygon budget constraints.
⦁ Mapping and UV Layouts of models to allow for the placement of customized textures.
⦁ Creation of stylized particle FX using Unity’s Shuriken system.
⦁ Level Building within Unity to create the feel of the environment.
⦁ Exhibiting leadership skills while working within Agile methodology and the Scrum framework.

Software: Photoshop, Maya, ZBrush, Substance, XNormal, and Unity.

Longshot Studios LLC
Concept Artist

• Created concept art for a space-life simulation game
• Delivered content to client within time frame and under contract

SOFTWARE USED
Photoshop

University of New Mexico
Teaching Assistant

• Assisted in delivering learning plan within class sessions
• Specialized in 3D concepts, discussions, and projects
• Delivered a short tutorial on 3D modeling basics in Maya
• Held office hours to provide additional support and advise for students

SOFTWARE USED
Maya

RAVE - Reality Augmented Virtual Environment
3D Artist

• Modeled various 3D elements for use within a digital environment
• Mapped and laid out UV's to allow for placement of fully customized textures
• Animated several functions for playable game characters including walk cycles, run cycles, jumping, climbing (stairs), sitting, and laying down
• Participated in weekly meetings and implemented suggestions and advice to optimize delivered work

SOFTWARE USED
Photoshop and Maya

Traits
resume-trait-icon-set
Problem-solver
I am skilled in finding solutions to difficult issues.
Education
Denius-Sams Gaming Academy (DSGA)
Certificate, Leadership in Game Design

Participated with 20 creative individuals from around the globe in making a video game over the course of nine months. Rotating leadership provided me with simulated leadership experience in a game producer role for three weeks. Outside of being game producer, I contributed 3D Environmental Art to the team.


University of New Mexico (UNM)
Bachelors, Fine Arts

I studied within the IFDM (Interdisciplinary Film and Digital Media) under the College of Fine Arts. This gave me a strong foundation in a wide variety of media disciplines. I now have a deep understanding of film production, graphic design, animation, and 3D digital development.

Central New Mexico Community College
Associates, Computing Technologies

Introduced myself to Graphic Design, Programming, Studio Arts, and 3D Digital Art

Volunteering
Dog Eat Dog Games
Artist

Worked as an independent developer with one other individual on a 3D space-fighter, rogue-type game. Created assets pertaining to in-game content, UI, and marketing materials.

⦁ Modeling 3D assets and implementing them into a virtual environment.
⦁ Mapping and laying out UV’s for the placement of customized textures.
⦁ Concepted the art style for spaceships, planets, UI, and environments.
⦁ Designing menus, titles and pause screens for user interface.
⦁ Editing raw game footage into 2 marketable trailers.

SOFTWARE USED
Photoshop, Maya, ZBrush, and Premiere


University of New Mexico
Trapper Keeper - 3D Artist

• Modeled 3D assets to be used in VFX-heavy student short film
• Mapped and laid out UV's to allow for placement of fully customized textures
• Collaborated with team members to meet both personal and project standards

SOFTWARE USED
Photoshop and Maya

Links
Extruded Design - Evan Slagle

Welcome to ExtrudedDesign.com, the online portfolio of Evan Slagle, a prospective 3D Artist. I have focused skills in hard surface modeling, texture painting, and high-poly sculpting. I consistently seek to sharpen my skills and expand my knowledge base and I really hope you enjoy what you find here.

More information

Eagle Scout - earned in August of 2004

As a Boy Scout of America, I managed to earn the highest rank of Eagle right before the cutoff age of 18. Eagle is earned through perseverance and hard work. Leadership, first aid, survival, and fellowship are just a few of the skills and lessons taught on the path to becoming Eagle. Gained the knowledge of how to build a fire in the rain, create a giant wooden lookout using trees and rope, and save someone's life using CPR.

EAGLE PROJECT
Fashioned a sturdy, reliable, and weather-resistant sign for my local library. Previous sign had been damaged during a heavy rainstorm and needed to be replaced.